Learning to use the menhirs as travel devices takes one month of study with an individual already trained in the art. At the end of this period of study, the person may make a Spellcraft check (DC 20) to determine if he or she has mastered the art. If this skill check is unsuccessful, the student may train an additional month and try again. This second attempt is made with a -5 circumstance penalty to the Spellcraft check. Failure a second time means that the student simply cannot master the techniques required. No further attempts may be made.
If successful, the person may use a menhir to major teleport himself and up to 2,500 pounds of people or material to any other menhir whose location he has "memorized". Studying with a master does not necessarily grant the student knowledge of the location of other menhirs. Only physically going to the site of a menhir and memorizing its position (done by physically touching the menhir and discovering its sense of "place" with a Spellcraft check of DC 15) permits a person to teleport between menhirs. A second attempt may be made to learn the spacetime position of a menhir in this fashion after the character gains another level. A second failure means that the student can never learn the metaphysical "location" of that particular menhir. (A competing theory posits that such a failure means that the menhir itself has rejected the student.)
As an optional rule, it takes a Knowledge (Arcana) check (DC 30) from an untrained person to notice the magical properties of a menhir, and a Spellcraft check (DC 35) to learn how to use the menhirs without any training from someone who already knows how to use the menhir in this manner. When self-taught in this fashion, all further Spellcraft checks to learn the metaphysical "location" of any particular menhir suffer a -5 circumstance penalty.
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